capital = 2
oob = "ITA_1910"
set_research_slots = 4
set_stability = 0.6
set_war_support = 0.7
add_ideas = {
	vittoria_mutilata
	limited_exports
	limited_conscription
	partial_economic_mobilisation
}

set_convoys = 200
### WW1 Start Date
set_politics = {
	ruling_party = fascism
	last_election = "1907.1.12"
	election_frequency = 60
	elections_allowed = no
}

set_popularities = {
	fascism = 80
	communism = 10
	democratic = 10
}

recruit_character = RSI_Benito_Mussolini_1944

### END OF WW1 Start Date
1936.1.1 = {
	# Starting tech
	set_technology = {
		infantry_weapons = 1
		infantry_weapons1 = 1
		tech_support = 1
		tech_engineers = 1
		tech_mountaineers = 1
		motorised_infantry = 1
		gw_artillery = 1
		interwar_antiair = 1
		basic_light_tank = 1
		#basic_heavy_tank = 1  # PLACEHOLDER
		#basic_medium_tank = 1 # PLACEHOLDER
		early_fighter = 1
		early_bomber = 1
		naval_bomber1 = 1
		CAS1 = 1
		trench_warfare = 1
		fleet_in_being = 1
		fuel_silos = 1
		fuel_refining = 1
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			NSB_motorised_infantry = 1
			basic_light_tank_chassis = 1
			#basic_medium_tank_chassis = 1
			basic_heavy_tank_chassis = 1
		}
	}
	### VARIANTS ###
	# 1936 Start #
	#plane variants
	create_equipment_variant = {
		name = "CR.42"
		type = fighter_equipment_0
		upgrades = {
			plane_gun_upgrade = 1
			plane_range_upgrade = 0
			plane_engine_upgrade = 2
			plane_reliability_upgrade = 1
		}
	}
	oob = "ITA_1936"
	set_politics = {
		ruling_party = fascism
		last_election = "1934.3.26"
		election_frequency = 60
		elections_allowed = no
	}
	set_popularities = {
		democratic = 22
		fascism = 76
		communism = 2
	}
}

1944.1.1 = {
    declare_war_on = { target = ITA type = annex_everything }
	oob = "ITR_1944"
	set_technology = {
		# CAS1 = 1
			# CAS2 = 1

			# heavy_fighter1 = 1
			# heavy_fighter2 = 1

			# strategic_bomber1 = 1
			# strategic_bomber2 = 1
			# tactical_bomber2 = 1

			# fighter1 = 1
			# fighter2 = 1
			# fighter3 = 1

			interwar_artillery = 1
			interwar_antitank = 1
			infantry_weapons2 = 1
			improved_infantry_weapons = 1
			support_weapons = 1
			support_weapons2 = 1
			paratroopers = 1
			improved_infantry_weapons_2 = 1
			support_weapons3 = 1
			support_weapons4 = 1
			mechanised_infantry = 1
			mechanised_infantry2 = 1
			tech_mountaineers2 = 1
			tech_engineers2 = 1
			tech_recon2 = 1
			paratroopers2 = 1
			marines = 1

			tech_special_forces = 1
			#advanced_special_forces = 1 #advanced
			improved_special_forces = 1 #expanded
			#extreme_environment_training = 1
			#survival_training = 1
			#elite_forces = 1


			tech_field_hospital = 1
			tech_field_hospital2 = 1		
			tech_signal_company = 1
			tech_signal_company2 = 1
			tech_logistics_company = 1
			tech_logistics_company2 = 1
			artillery1 = 1
			artillery2 = 1
			artillery3 = 1
			artillery4 = 1
			artillery5 = 1
			antiair1 = 1
			antiair2 = 1
			antitank1 = 1
			antitank2 = 1
			antitank3 = 1
			antitank4 = 1

			#doctrines
			delay = 1
			elastic_defence = 1
			armored_spearhead = 1
			schwerpunk = 1
			blitzkrieg = 1
			kampfgruppe = 1 #MOBILE WARFARE
			convoy_interdiction_ti = 1
			unrestricted_submarine_warfare = 1
			raider_patrols = 1
			wolfpacks = 1
			capital_ship_raiders = 1
			#air
			formation_flying = 1		
			dive_bombing = 1
			direct_ground_support = 1
			formation_fighting = 1
			hunt_and_destroy = 1
			combat_unit_destruction = 1


			#electronics
			electronic_mechanical_engineering = 1
			mechanical_computing = 1
			computing_machine = 1


			radio = 1
			radio_detection = 1
			decimetric_radar = 1
			improved_decimetric_radar = 1
			centimetric_radar = 1
			improved_centimetric_radar = 1

			#industry
			excavation1 = 1
			excavation2 = 1
			excavation3 = 1
			basic_machine_tools = 1
			improved_machine_tools = 1
			advanced_machine_tools = 1
			assembly_line_production = 1
			synth_oil_experiments = 1
			oil_processing = 1
			rubber_processing = 1
			improved_rubber_processing = 1
			advanced_rubber_processing = 1
			fuel_refining2 = 1
			fuel_refining3 = 1
			fuel_refining4 = 1
			improved_oil_processing = 1
			advanced_oil_processing = 1
			construction1 = 1
			construction2 = 1
			construction3 = 1
			construction4 = 1
			#construction5 = 1
			dispersed_industry = 1
			dispersed_industry2 = 1
			dispersed_industry3 = 1
			dispersed_industry4 = 1
			dispersed_industry5 = 1

			#1944
			motorized_rocket_unit = 1
			experimental_rockets = 1
			rocket_engines = 1
			jet_engines = 1
			atomic_research = 1
			advanced_infantry_weapons = 1
			#advanced_infantry_weapons2 = 1
			infantry_at = 1
			#infantry_at2 = 1
			tech_engineers3 = 1
			tech_recon3 = 1
			tech_military_police = 1
			tech_military_police2 = 1
			tech_military_police3 = 1
			tech_maintenance_company = 1
			tech_maintenance_company2 = 1
			#tech_maintenance_company3 = 1
			#tech_field_hospital3 = 1
			tech_logistics_company3 = 1
			#tech_signal_company3 = 1
			rocket_artillery = 1
			rocket_artillery2 = 1
			rocket_artillery3 = 1
			rocket_artillery4 = 1
			antiair3 = 1
			antiair4 = 1
			antiair5 = 1
	}
    if = {
		limit = {
			has_dlc = "Death or Dishonor"
		}
		set_technology = {
			improved_equipment_conversion = 1
			advanced_equipment_conversion = 1
		}
	}
}

1945.1.1 = {
	oob = "ITR_1944_D"
}

1945.5.1 = {
    oob = "ITR_VE_DAY"
}
